#import "head.h"

@interface LayerGameTouch : CCLayer

- (id)initLayerGameTouch;

- (void)ccTouchesBegan:(NSSet *)Touch withEvent:(UIEvent *)Event;
- (void)ccTouchesMoved:(NSSet *)Touch withEvent:(UIEvent *)Event;
- (void)ccTouchesEnded:(NSSet *)Touch withEvent:(UIEvent *)Event;
- (CGPoint)getTouchPoint:(NSSet *)Touch;

@end